The goal of this book is to introduce readers to wonders of game AI development, explaining how certain AI techniques work, which of them are best suited for what usecases and more than everything: to show that AI for games only sounds intimidating and in reality we all have born with intuition on how to build AI systems for games.

Although we will cover many AI techniques used in industry, we will be focusing mostly on ones that lead to producing emergent gameplay, a branch of games AI that is getting more and more popular.

Also note that while this book is gonna explain AI techniques for games, all examples and demos will be written in Rust programming language, and sometimes they will be using emergent crate.