1. Introduction
  2. Asset Database
    1. Asset life cycle
    2. Asset Handle
    3. Asset Path
    4. Asset Reference
    5. Asset Events
  3. Asset Fetch
    1. File system
    2. In-memory collections
    3. Hot-reloading wrapper for file system
    4. Deferred loading wrapper
    5. Assets container wrapper
    6. Fallback assets wrapper
    7. Router fetch wrapper
    8. Rewrite asset path wrapper
    9. Extract from asset
    10. HTTP requests
    11. REDB database
    12. Asset Server
  4. Asset Protocol
    1. Bytes
    2. Text
    3. Bundle
    4. Group
  5. Real life scenarios
    1. Basic in-game setup