- 1. Introduction
- 2. Asset Database
❱
- 2.1. Asset life cycle
- 2.2. Asset Handle
- 2.3. Asset Path
- 2.4. Asset Reference
- 2.5. Asset Events
- 3. Asset Fetch
❱
- 3.1. File system
- 3.2. In-memory collections
- 3.3. Hot-reloading wrapper for file system
- 3.4. Deferred loading wrapper
- 3.5. Assets container wrapper
- 3.6. Fallback assets wrapper
- 3.7. Router fetch wrapper
- 3.8. Rewrite asset path wrapper
- 3.9. HTTP requests
- 3.10. REDB database
- 3.11. Asset Server
- 4. Asset Protocol
❱
- 4.1. Bytes
- 4.2. Text
- 4.3. Bundle
- 4.4. Group
- 5. Real life scenarios
❱
- 5.1. Basic in-game setup