1. Introduction
  2. Asset Database
    1. Asset life cycle
    2. Asset Handle
    3. Asset Path
    4. Asset Reference
    5. Asset Events
  3. Asset Fetch
    1. File system
    2. In-memory collections
    3. Hot-reloading wrapper for file system
    4. Deferred loading wrapper
    5. Async loading wrapper
    6. Assets container wrapper
    7. Fallback assets wrapper
    8. Router fetch wrapper
    9. Rewrite asset path wrapper
    10. Extract from asset
    11. HTTP requests
    12. REDB database
    13. Asset Server
  4. Asset Protocol
    1. Bytes
    2. Text
    3. Bundle
    4. Group
  5. Real life scenarios
    1. Basic in-game setup