Setup actor

  1. Create new game object that inherits from ASystemsActor or Actor (if you don't need automatic built-in engine components registration based on Systems tag) - same for pawns (ASystemsPawn or Pawn):

    Create actor

    And name it BP_Entity.

  2. Add BP_TutorialMovement component:

    Add components

    Add components

  3. Assign random unit vector to TutorialMovement::Value on BeginPlay event:

    Add components

    To initially pick a random direction for this actor further movement.


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