Setup actor
-
Create new game object that inherits from
ASystemsActor
orActor
(if you don't need automatic built-in engine components registration based onSystems
tag) - same for pawns (ASystemsPawn
orPawn
):And name it
BP_Entity
. -
Add
BP_TutorialMovement
component: -
Assign random unit vector to
TutorialMovement
::Value
onBeginPlay
event:To initially pick a random direction for this actor further movement.
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