Setup actor
- 
Create new game object that inherits from
ASystemsActororActor(if you don't need automatic built-in engine components registration based onSystemstag) - same for pawns (ASystemsPawnorPawn):
And name it
BP_Entity. - 
Add
BP_TutorialMovementcomponent:

 - 
Assign random unit vector to
TutorialMovement::ValueonBeginPlayevent:
To initially pick a random direction for this actor further movement.
 
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