Setup component
C++
-
Tutorial/Components/TutorialMovementComponent.h
:#pragma once #include "CoreMinimal.h" #include "Systems/Public/SystemsComponent.h" #include "TutorialMovementComponent.generated.h" UCLASS(BlueprintType, Blueprintable, Meta = (BlueprintSpawnableComponent)) class TUTORIAL_API UTutorialMovementComponent : public USystemsActorComponent { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite) FVector Value = FVector(0); };
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Tutorial/Components/TutorialMovementComponent.cpp
:#include "Tutorial/Components/TutorialMovementComponent.h"
Blueprint
-
Create new game object that inherits from
USystemsActorComponent
:And name it
BP_TutorialMovement
. -
Add
Value
property ofVector
type:
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