Struct: FMetronome

struct SYSTEMS_API FMetronome;

Reflection-enabled

Specifiers:

  • BlueprintType
  • Blueprintable

Metronome for ticking optimizations.

Useful for spreading tickable work across time. User should use it to limit number of heavy ticking operations that do not need to perform on every tick, rather can be executed with uniform random time offset for each instance of a group. Good usecase would be AI tasks.

Example

auto Metronome = FMetronome{};
Metronome.Progress(10.0);
if (Metronome.ConsumeTicked())
{
	UE_LOG(LogTemp, Warning, TEXT("Metronome ticked!"));
}

Properties

  • Accumulator

    public:
    float Accumulator;
    

    Reflection-enabled

    Specifiers:

    • EditAnywhere
    • Category = Systems|Metronome

    Tells the current time phase.

  • Limit

    public:
    float Limit;
    

    Reflection-enabled

    Specifiers:

    • EditAnywhere
    • Category = Systems|Metronome

    Tells the time limit that marks time of ticking.

  • bTicked

    public:
    bool bTicked;
    

    Reflection-enabled

    Specifiers:

    • EditAnywhere
    • Category = Systems|Metronome

    Tells if metronome has ticked.


Methods


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