Struct: FSystemsPipelineTypeResource

struct SYSTEMS_API FSystemsPipelineTypeResource
    : public FSystemsPipelineResource;

Reflection-enabled

Specifiers:

  • BlueprintType

Pipeline type resource descriptor.


Properties

  • bUseGlobalStorage

    public:
    bool bUseGlobalStorage;
    

    Reflection-enabled

    Specifiers:

    • EditAnywhere
    • Category = Options

    Tells if this resource should be stored in global storage when pipeline gets uninstalled and restored from global storage when pipeline gets installed.

    Useful to transfer resources between persistent maps, like player username typed in main menu and used in game world, or after mission ends, score gets transferred to main menu for display.


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