Function: IterStd
public:
template <typename T>
TIterStd<T> IterStd(
T& Container
);
Iterator that yields mutable values from standard Unreal Engine collections (such as arrays, sets and maps).
Example
// [0, 1, 2, 3, 4]
TArray<int> Result = IterRange(0, 5).CollectArray();
// [0, 2, 4, 9, 16]
for (auto& Value : IterStd(Result))
{
Value = Value * Value;
}
Arguments
-
Container
T& Container
Reference to Unreal Engine collection.
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