1. Documentation
  2. Book
    1. Getting started
    2. Architecture
      1. World
      2. Systems
      3. Components
      4. Resources
      5. Subsystem
      6. Pipelines
      7. Iterators
      8. Channels
    3. Learning materials
      1. Tutorial
        1. Installation
        2. Setup component
        3. Setup actor
        4. Setup system
        5. Setup game
  3. C++ API Reference
    1. Structs
      1. FActorsIter
      2. FArchetypeSignature
      3. FInstallSystemOptions
      4. FMetronome
      5. FSystemsPipelineAssetResource
      6. FSystemsPipelineComponent
      7. FSystemsPipelineResource
      8. FSystemsPipelineSystem
      9. FSystemsPipelineTypeResource
      10. IterSizeHint
      11. TQuery
      12. TReceiverChannel
      13. TResult
      14. TSenderChannel
      15. TTaggedQuery
    2. Classes
      1. ASystemsActor
      2. ASystemsGameMode
      3. ASystemsGameState
      4. ASystemsPawn
      5. FSystemsReflection
      6. UDynamicIterator
      7. UDynamicQuery
      8. ULambdaSystem
      9. UScriptableSystem
      10. USystem
      11. USystemsActorComponent
      12. USystemsGroupComponent
      13. USystemsPipeline
      14. USystemsReflection
      15. USystemsSceneComponent
      16. USystemsStatics
      17. USystemsSubsystem
      18. USystemsWorld
    3. Functions
      1. IterArray
      2. IterGenerate
      3. IterOnce
      4. IterRange
      5. IterRepeat
      6. IterStd
      7. IterStdConst

Systems - Modular and scalable game architecture for orthogonal game logic

Structs

  • FActorsIter
  • FArchetypeSignature
  • FInstallSystemOptions
  • FMetronome
  • FSystemsPipelineAssetResource
  • FSystemsPipelineComponent
  • FSystemsPipelineResource
  • FSystemsPipelineSystem
  • FSystemsPipelineTypeResource
  • IterSizeHint
  • TQuery
  • TReceiverChannel
  • TResult
  • TSenderChannel
  • TTaggedQuery

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