Setup game
-
Create new data asset that inherits from
USystemsPipeline
:And name it
DA_TutorialPipeline
. -
Add components:
-
C++
-
Blueprint
-
-
Add persistent systems:
-
C++
-
Blueprint
-
-
Create new game object that inherits from
ASystemsGameMode
:And name it
BP_TutorialGameMode
. -
Assign
BP_TutorialPipeline
toSystems Pipeline
property: -
Assign
BP_TutorialGameMode
to level you want this pipeline to run on: -
Put some of
BP_Entity
actors on level, run game inPIE
and see systems performing!
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