Setup game
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Create new data asset that inherits from
USystemsPipeline:
And name it
DA_TutorialPipeline. -
Add components:
-
C++

-
Blueprint

-
-
Add persistent systems:
-
C++

-
Blueprint

-
-
Create new game object that inherits from
ASystemsGameMode:
And name it
BP_TutorialGameMode. -
Assign
BP_TutorialPipelinetoSystems Pipelineproperty:
-
Assign
BP_TutorialGameModeto level you want this pipeline to run on:
-
Put some of
BP_Entityactors on level, run game inPIEand see systems performing!
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