Struct: FSystemsPipelineSystem

struct SYSTEMS_API FSystemsPipelineSystem;

Reflection-enabled

Specifiers:

  • BlueprintType

Pipeline system descriptor.


Properties

  • Template

    public:
    TObjectPtr<USystem> Template;
    

    Reflection-enabled

    Specifiers:

    • EditAnywhere
    • Export
    • Instanced
    • Category = System

    Template of system to instantiate.

  • bDevelopmentBuildOnly

    public:
    bool bDevelopmentBuildOnly;
    

    Reflection-enabled

    Specifiers:

    • EditAnywhere
    • Category = Options

    Tells if this system should be used in development builds only.

    Useful for debug or prototype game features.

  • bUse

    public:
    bool bUse;
    

    Reflection-enabled

    Specifiers:

    • EditAnywhere
    • Category = Options

    Tells if this system should be used.

    Useful for quick enable/disable of this system without removing it from the pipeline (quick tests).


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