Struct: FSystemsPipelineSystem
struct SYSTEMS_API FSystemsPipelineSystem;
Reflection-enabled
Specifiers:
- BlueprintType
Pipeline system descriptor.
Properties
-
Template
public: TObjectPtr<USystem> Template;
Reflection-enabled
Specifiers:
- EditAnywhere
- Export
- Instanced
- Category = System
Template of system to instantiate.
-
bDevelopmentBuildOnly
public: bool bDevelopmentBuildOnly;
Reflection-enabled
Specifiers:
- EditAnywhere
- Category = Options
Tells if this system should be used in development builds only.
Useful for debug or prototype game features.
-
bUse
public: bool bUse;
Reflection-enabled
Specifiers:
- EditAnywhere
- Category = Options
Tells if this system should be used.
Useful for quick enable/disable of this system without removing it from the pipeline (quick tests).
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